Million Victories

Economic Game Designer W/M/NB

Job description

Why this role is exciting

You will work on a high-scale live mobile game, with a direct impact on the game economy, player experience, and business performance. You will design and iterate on key systems (progression, resources, offers, events) in a data-driven, Live Ops environment with fast and measurable iterations.

You will join a small, agile team where your decisions have a tangible and immediate impact at scale. Your mission You play a central role in the evolution and growth of Million Lords as an Economic Game Designer. This position is at the core of the game: you design, drive, and evolve all economic systems that shape the player experience and support the game’s live performance.

Your role:

Fully integrated within the team, you collaborate closely with game design, engineering, and data/BI teams to design, balance, and maintain engaging systems that encourage players to invest both time and money into the game. You are involved throughout the entire production cycle, from pre-production to live operations and will notably work on :

  • Design, prototype, and iterate on the game’s economy systems (currencies, sinks/sources, progression/experience, rewards) to drive long-term player engagement and monetization
  • Define and maintain the balance between free and paid content to ensure a fair, compelling, and sustainable player experience
  • Analyze in-game data and player behavior to evaluate the performance of the economy and business model, identify opportunities, and recommend actionable improvements
  • Collaborate closely with Game Designers to ensure the economy is fully aligned with core gameplay loops and player motivations
  • Work with Product, Live Ops, and Analytics teams to continuously optimize the economy through A/B testing and data-driven decisions
  • Partner with Design, UI/UX and Engineering teams to make sure the implementation of features and economic systems properly exposes the information needed to engage the player in the experience and favors monetization

Profile required

What we expect 

We are looking for an experienced Economic Game Designer with at least 4 years of experience, working on high-scale free-to-play games 

If you have the following skills: 

  • Strong experience in game economy design (sources/sinks, currencies, progression balancing) 
  • Good mastery of F2P monetization mechanics (offers, pricing, pay-to-fast balance) 
  • Strong proficiency in Excel or Google Sheets (modeling, simulations) 
  • KPI-driven mindset (ARPDAU, LTV, retention, conversion) 
  • Experience with Live Ops and economy iteration (events, tuning, feature optimization) 
  • Ability to collaborate effectively with cross-functional teams (design, data, product, engineering) 

Nice to have:

  • Experience working on high-scale games (+10,000 daily active users)
  • Knowledge of SQL (data extraction and analysis)
  • Experience with A/B testing and experimentation methods

Then you're the right person to work with us!

Perks

Special perks:

  • Flexible working hours with the option of a 4.5-day week
  • Opportunity to become a shareholder of the company

And of course:

  • Lunch card: €8/day, 50% covered by the company
  • Access to sports equipment in the office
  • Training & conferences supported to help you grow
  • Quarterly/Monthly team lunches and a Christmas gift card
  • …and more!

Recruitment process

We care about making this first exchange a meaningful one:

  1. Interview with Isabelle, our Talent Acquisition Manager, to understand your background and walk you through the process
  2. Interview with Kevin, our Associate Game Director to align expectations and explore how you could collaborate 
  3. Interview with Franck, our LiveOps Director and your future manager, to discuss your technical approach, your problem-solving skills, and your management style. The discussion will be based on a design test you’ve prepared, an opportunity for a truly constructive exchange
  4. Interview with Sylvain, our Executive Producer to help you understand the team's workflow
  5. Meeting with Benoît/Céline, our Co-founders

Additional Information

Contract: Full-time position based in Lyon with up to 3 days of remote work per week, or remote within France with regular on-site visits (3 days per month in Lyon) 

Start date: As soon as possible

Don't wait, send us your application now !


Company description

At Million Victories, we aim to bring the powerful emotions of Massively Multiplayer Online (MMO) games to millions of players: the thrill of epic battles, the pride of shared progress, the strength of a united community!

To achieve this, we are redefining the genre: we create unique, innovative, and accessible MMO games for mobile.

Since the launch of our first game, Million Lords, a real-time strategy MMO, we’ve seen steady and solid growth. Backed by the successful completion of a nearly $40 million funding round, including both primary and secondary investments, and supported by a team of 35 professionals, we are accelerating our growth to take our game to the next level.

🎯 Our values: ambition, originality, respect.

🌱 Our culture: we believe it’s possible to pursue excellence within a culture of kindness.

At Million Victories, performance grows from trust, autonomy, and the richness of diverse backgrounds and perspectives.

Working at Million Victories means:

- Having your initiatives recognized and valued
- Enjoying real autonomy in how you organize your work
- Joining a welcoming, supportive, and committed team

Curious to see more? Take a peek behind the scenes on our Instagram!

On 4/24/2026

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